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[UPD] Survive LAVA for KPoP Idols🌋🔥

[UPD] Survive LAVA for KPoP Idols🌋🔥

A Roblox experience owned by bad games by bad people.

SurvivalENKpopIdol CollectionSurvival

Description (written by the developer; not a statement by this register)

🌋 Escape The Lava For Kpop Idols 🌋 How to Play: 📇 Collect your favorite Idols 🏃 Escape the rising Lava 🎤 Display your Idols on stage to generate income 💰 Earn money and upgrade your Idol collection Your Idols earn money offline! If you’re having fun, don't forget to like the game and join the group! 👍

Last updated by the developer 1 Mar 2026, 00:02 UTC.

0
playing (measured 10 Aug 2026, 15:08 UTC)
5,513
lifetime visits
68%
liked (19 👍 / 9 👎)
68
favourites (12.3 per 1k visits)
19 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ProPack
39 R$
VIP
29 R$
StarterPack
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

P · other3,780 · 100.0% win
O · other3,776 · 100.0% win
P · other3,775 · 100.0% win
K · other3,771 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

676867.517 August 2026 — 67 % liked5 November 2026 — 68 % liked17 August 20265 November 2026
2 measurements spanning 80 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–68 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Nov 2026, 23:3868+1
17 Aug 2026, 20:4967first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.