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SMILE (2026)

SMILE (2026)

A Roblox experience owned by Council of the Winning Smile.

HorrorENhorrorremasterpuzzle

Description (written by the developer; not a statement by this register)

Step back into the haunting world of PM 6:06, now fully remastered for a new generation of players brave enough to face the smile. Experience every chilling Sublevel like never before, with enhanced visuals, refined mechanics, and an atmosphere more unsettling than your sleep schedule. Traverse the deep, where every turn hides a new challenge, a new secret… or something watching you from behind the walls. From intricate Button puzzles to relentless enemies like the Smiler and the ever-present threat of Moving Walls, survival is no longer just a goal, it’s a test of will. Face off once again against the enigmatic Smiling_Winner, whose grin hides more than just a boss fight. Dive deeper into the mysterious Offset Sublevels, uncover hidden lore, and piece together a story that was never meant to be understood. Do you have what it takes to reach Enlightenment… or will the smile consume you?

Last updated by the developer 4 Apr 2026, 17:21 UTC.

0
playing (measured 10 Aug 2026, 15:50 UTC)
54,634
lifetime visits
60%
liked (269 👍 / 178 👎)
548
favourites (10.0 per 1k visits)
19 February 2026
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:500first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

The Joke’s On You · other1,738 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6015 August 2026 — 60 % liked25 August 2026 — 60 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 59–61 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 17:1960no change
15 Aug 2026, 17:0260first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.