SMILE (2026)
A Roblox experience owned by Council of the Winning Smile.
HorrorENhorrorremasterpuzzle
Description (written by the developer; not a statement by this register)
Step back into the haunting world of PM 6:06, now fully remastered for a new generation of players brave enough to face the smile. Experience every chilling Sublevel like never before, with enhanced visuals, refined mechanics, and an atmosphere more unsettling than your sleep schedule. Traverse the deep, where every turn hides a new challenge, a new secret… or something watching you from behind the walls. From intricate Button puzzles to relentless enemies like the Smiler and the ever-present threat of Moving Walls, survival is no longer just a goal, it’s a test of will. Face off once again against the enigmatic Smiling_Winner, whose grin hides more than just a boss fight. Dive deeper into the mysterious Offset Sublevels, uncover hidden lore, and piece together a story that was never meant to be understood. Do you have what it takes to reach Enlightenment… or will the smile consume you?
Last updated by the developer 4 Apr 2026, 17:21 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:50 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 25 Aug 2026, 17:19 | 60 | no change |
| 15 Aug 2026, 17:02 | 60 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.