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Vietnam Roleplay Simulator [BETA]

Vietnam Roleplay Simulator [BETA]

A Roblox experience owned by SRVerse.

RoleplayENmilitarypolicerealistic

Description (written by the developer; not a statement by this register)

👋 Welcome to Vietnam Roleplay Simulator, this game showcases realistic and playable Experiences like Ho Chi Minh City and Tan Thanh Barracks. 👮 Vietnam Roleplay Simulator is focused around realistic roleplay, such as first responders, criminal activity, government, and military. When joining, civilians can choose their path and can apply for jobs throughout their time in Vietnam. 📖 We suggest to you that you join our community server and ROBLOX Community in order to be able to find out more information. Applying for jobs such as police, military, news, and more, are available in our communications server. 🌐 Being a member of our ROBLOX Community will give you more opportunities inside our community. You can join by clicking on the Developer section of our game page or searching SRV | Socialist Republic of Vietnam under the ROBLOX Communities page. ⚠️SRV | Socialist Republic of Vietnam © 2026 - Unauthorised copies will receive copyright injunction.

Last updated by the developer 4 Jul 2026, 09:07 UTC.

0
playing (measured 11 Aug 2026, 21:38 UTC)
6,291
lifetime visits
77%
liked (50 👍 / 15 👎)
30
favourites (4.8 per 1k visits)
19 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 21:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

DONATE US
120 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to TPHCM! · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7717 August 2026 — 77 % liked6 September 2026 — 77 % liked17 August 20266 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
6 Sept 2026, 18:3277no change
17 Aug 2026, 18:1777first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.