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🌹Poppy Playtime 5 [STORY]

🌹Poppy Playtime 5 [STORY]

A Roblox experience owned by huggywaggy fans.

HorrorENhorrorpoppy playtimestory

🌹Poppy Playtime 5 [STORY] is a horror experience created on 2026-02-19. It records 779,887 lifetime visits and 114,371 favorites. The title holds a 71 percent like percentage. Currently, zero users are playing the game. The description notes it is an independent fan creation inspired by the Poppy Playtime universe.

Description (written by the developer; not a statement by this register)

👋 Welcome to 🌹Poppy Playtime 5 [STORY] Dive into a new dark story inspired by the universe of Poppy Playtime. Explore eerie locations, uncover hidden secrets, and try to survive in a world full of mystery and tension. ⚠️ Poppy Playtime is a registered trademark of Mob Entertainment. This project is an independent fan creation, does not contain original assets, is not monetized, and may be removed at the request of the rights holder. 👍 Like the game for more updates!

Last updated by the developer 2 Mar 2026, 09:40 UTC.

0
playing (measured 10 Aug 2026, 16:50 UTC)
779,887
lifetime visits
71%
liked (666 👍 / 274 👎)
114,371
favourites (146.7 per 1k visits)
19 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

HD ADMIN /cmds
2,500 R$
Magic Carpet
250 R$
Speed Coil
100 R$
Radio
100 R$
VIP
99 R$
Gravity Coil
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to the Game! · welcome517,525
Boss · progression25,484
Win · progression487

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.