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Escape Tsunami For Brawl Stars

Escape Tsunami For Brawl Stars

A Roblox experience owned by Xolress Interactive.

ObbyENBrawl Stars IPEndless RunnerTsunami Survival

Escape Tsunami For Brawl Stars is an obby experience created on 2026-02-19. The game has accumulated 4,988,199 lifetime visits and 357,722 favorites. Currently, 29 users are playing. The experience holds a 96% like percentage.

Description (written by the developer; not a statement by this register)

Welcome To Escape Tsunami For Brawl Stars! 🌊 🏃 Run fast and grab Brawlers! 🌊 Don't let Tsunami catch you! 💸 Upgrade your Brawlers and earn more money! 🏗️ Upgrade your base for more slots! ✨More brawler skins coming soon! 👍🔥Like the game and join the group for MORE AWESOME UPDATES!

Last updated by the developer 6 Jun 2026, 01:04 UTC.

29
playing (measured 10 Aug 2026, 14:36 UTC)
4,988,199
lifetime visits
96%
liked (14,695 👍 / 667 👎)
373,227
favourites (74.8 per 1k visits)
19 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:3634first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Mecha Base
199 R$
👑Elite
125 R$
Pro Pack
60 R$
Starter Pack
14 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome!2,661,750 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9614 August 2026 — 96 % liked24 August 2026 — 96 % liked3 September 2026 — 96 % liked13 September 2026 — 96 % liked23 September 2026 — 96 % liked3 October 2026 — 96 % liked13 October 2026 — 96 % liked23 October 2026 — 96 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 01:5096no change
13 Oct 2026, 01:4996no change
3 Oct 2026, 01:4896no change
23 Sept 2026, 01:4796no change
13 Sept 2026, 01:4796no change
3 Sept 2026, 01:3896no change
24 Aug 2026, 01:3796no change
14 Aug 2026, 01:3696first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.