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[UPDATE] Climb Up Mountain For Brainrot

[UPDATE] Climb Up Mountain For Brainrot

A Roblox experience owned by Mountain Shrimps.

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Climb Up Mountain For Brainrot is an obby experience created on 2026-02-19. The game currently has 6 players online. It has accumulated 26,950,319 lifetime visits, 227,735 favorites, and an 84% like percentage.

Description (written by the developer; not a statement by this register)

Welcome To Climb Up Mountaint For Brainrot! 🏔️ Upgrade your Jump Boost to get higher up! 🔼 Be ready to get to safety from Avalanches! ❄️ Rebirth to get better and race others to get to the top! 🗻 LIKE AND JOIN GROUP FOR A GOOD STARTER REWARD 🌟 💸 EARNS OFFLINE 💸 Premium Benefits: Half the waiting time for spin wheels!

Last updated by the developer 9 Aug 2026, 11:45 UTC.

6
playing (measured 10 Aug 2026, 14:08 UTC)
26,950,319
lifetime visits
84%
liked (15,933 👍 / 3,101 👎)
228,294
favourites (8.5 per 1k visits)
19 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0811first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Brainrot
799 R$
SUPER VIP
670 R$
MEGA VIP
599 R$
Skip All Easter
449 R$
VIP
399 R$
2x Cash
249 R$
5x Brainrot Stand!
199 R$
Teleport Back [PERMANENT]
99 R$
Auto Collect
99 R$
Galaxy Trail
59 R$
Shrim Flame
49 R$
Black Mist
49 R$
2x Carry
39 R$
Bats Trail
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Climb up Mountain For Brainrot! · progression11,621,403 · 90.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8423 August 2026 — 84 % liked2 September 2026 — 84 % liked12 September 2026 — 84 % liked22 September 2026 — 84 % liked2 October 2026 — 84 % liked12 October 2026 — 84 % liked22 October 2026 — 84 % liked23 August 202622 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 16:1584no change
12 Oct 2026, 16:0984no change
2 Oct 2026, 16:0784no change
22 Sept 2026, 16:0784no change
12 Sept 2026, 16:0584no change
2 Sept 2026, 16:0284no change
23 Aug 2026, 15:4884first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.