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[Update] School Towers by Difficulty

[Update] School Towers by Difficulty

A Roblox experience owned by 인데브 스튜디오[Indev’s studio].

Tower defenseENtower defensedifficulty-basedchallenge

[Update] School Towers by Difficulty is a tower-defense experience created on 2026-02-19. It records 3,526,589 lifetime visits and 125 concurrent players. The title holds 3,175 favorites and maintains a 40% like percentage. The game organizes towers by difficulty levels, ranging from easy to hard modes.

Description (written by the developer; not a statement by this register)

Towers are organized by difficulty. -Admin abuse: Ban within 30 days (permanent ban if used thereafter). -Nuclear use: permanent ban -Please report through the creator group. If you can provide the nickname of the admin user, we can handle it quickly. tags: Jamin can't break towers that are too difficult, easy towers, difficult towers, Robux, Roblox, difficulty-based school towers, Jamin's towers, challenge arena towers, challenge arena towers in Jamin's mode, collapse bread stage towers, Jamin can't hit, Jamin can't hit hard mode, challenge arena towers in hard mode, rapid hits, rapid hits in Jamin's mode, rapid hits in hard mode

Last updated by the developer 4 Jul 2026, 13:51 UTC.

0
playing (measured 21 Aug 2026, 20:54 UTC)
3,621,962
lifetime visits
42%
liked (754 👍 / 1,061 👎)
3,568
favourites (1.0 per 1k visits)
19 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

0442210 August 2026 — 44 players21 August 2026 — 0 players10 August 202621 August 2026
2 measurements spanning 11 days, net -44. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:540-44
10 Aug 2026, 14:1844first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Laser gun
2,999 R$
HD ADMIN
999 R$
Huge slap
799 R$
Rainbow Slap
499 R$
slap
179 R$
Radio
49 R$
Healing coil
29 R$
VIP

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to our group! · welcome70,495 · 14.1% win
Cute Indoor Doll · collection33,055 · 4.4% win
You graduated from elementary school! · progression1,765 · 0.20% win
You graduated from middle school! · progression0 · 0.00% win
You graduated from high school! · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

40424114 August 2026 — 40 % liked21 August 2026 — 41 % liked24 August 2026 — 41 % liked3 September 2026 — 42 % liked14 August 20263 September 2026
4 measurements spanning 20 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 40–42 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 05:0042+1
24 Aug 2026, 04:5341no change
21 Aug 2026, 20:5441+1
14 Aug 2026, 04:5340first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.