[Update] School Towers by Difficulty
A Roblox experience owned by 인데브 스튜디오[Indev’s studio].
Tower defenseENtower defensedifficulty-basedchallenge
[Update] School Towers by Difficulty is a tower-defense experience created on 2026-02-19. It records 3,526,589 lifetime visits and 125 concurrent players. The title holds 3,175 favorites and maintains a 40% like percentage. The game organizes towers by difficulty levels, ranging from easy to hard modes.
Description (written by the developer; not a statement by this register)
Towers are organized by difficulty. -Admin abuse: Ban within 30 days (permanent ban if used thereafter). -Nuclear use: permanent ban -Please report through the creator group. If you can provide the nickname of the admin user, we can handle it quickly. tags: Jamin can't break towers that are too difficult, easy towers, difficult towers, Robux, Roblox, difficulty-based school towers, Jamin's towers, challenge arena towers, challenge arena towers in Jamin's mode, collapse bread stage towers, Jamin can't hit, Jamin can't hit hard mode, challenge arena towers in hard mode, rapid hits, rapid hits in Jamin's mode, rapid hits in hard mode
Last updated by the developer 4 Jul 2026, 13:51 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 21 Aug 2026, 20:54 | 0 | -44 |
| 10 Aug 2026, 14:18 | 44 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 05:00 | 42 | +1 |
| 24 Aug 2026, 04:53 | 41 | no change |
| 21 Aug 2026, 20:54 | 41 | +1 |
| 14 Aug 2026, 04:53 | 40 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.