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[NEW] Ninja or Die

[NEW] Ninja or Die

A Roblox experience owned by Hominideos Studios.

MinigamesENstealthinvisiblepvp

Description (written by the developer; not a statement by this register)

You are invisible. So is everyone else. Listen for footsteps. Watch for movement. Strike at the wrong time, and everyone will see you. ⚔️ Fight in fast stealth PvP rounds. 🥷 Ambush enemies from the shadows. 👣 Track players before they find you. Only one survives. 🎁 Like the game and join the group for free rewards! Inspired by Silent Strike and Silent Assassins. Tags: stealth, ninja, minigame, sword, pvp, assassin, invisible, multiplayer, survival, arena, sports

Last updated by the developer 17 Jul 2026, 22:10 UTC.

0
playing (measured 10 Aug 2026, 23:01 UTC)
77,583
lifetime visits
84%
liked (129 👍 / 24 👎)
312
favourites (4.0 per 1k visits)
19 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
199 R$
Instant Spin ⚡
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome, Ninja · welcome56,062 · 100.0% win
Silent Strike · other38,912 · 0.00% win
First Victory · progression26,922 · 0.00% win
Rising Assassin · other17,696 · 0.00% win
Unstoppable · other4,905 · 0.00% win
No Mercy · other2,279 · 0.00% win
Arena Champion · progression1,954 · 0.00% win
Mythic Awakening · other852 · 0.00% win
Loyal Ninja · other24 · 0.00% win
ONE IN TEN THOUSAND · other16 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.