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Jujutsu Culling [☀️0.72☀️]

Jujutsu Culling [☀️0.72☀️]

A Roblox experience owned by Lordz' Crip.

Fighting & PvPENanimefightingplaytest

Jujutsu Culling [☀️0.72☀️] is a fighting-pvp Roblox experience created on 2026-02-19. The game currently has 36 players online. It has accumulated 561,759 lifetime visits, 5,052 favorites, and a 94% like percentage. The description identifies the title as a playtest with reported bugs and lists specific controls for combat mechanics.

Description (written by the developer; not a statement by this register)

Play now Jujutsu Culling!!! Its a game where you jujutsu cull. 🔥🔥 Cull everyone. 😰😰 Play some Jujutsu Culling today! ⭐⭐ This game might be frustrating because you WILL get jumped. Don't take everything too seriously!! ☀️ The Summer Sale has started! Get gamepasses and developer products for cheap as long as its hot outside! ☀️ ❗This is a playtest. Expect Bugs ❗ If you find any bugs please report them to me. Controls: Light Attack - M1 Technique Moves - 1,2,3 Fighting Style Move - 4 Pursuit - E Dash / Evasive - Q Block - F Domain Expansion - G Menu - M Script: Me GFX: SillyDanii, Pikitonito

Last updated by the developer 10 Aug 2026, 16:08 UTC.

36
playing (measured 10 Aug 2026, 17:30 UTC)
561,759
lifetime visits
94%
liked (12,177 👍 / 727 👎)
5,829
favourites (10.4 per 1k visits)
19 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:3060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x EXP
599 R$
Double Chests [20% Discount]
499 R$
Double Points [20% Discount]
399 R$
Skip Spin Gamepass
99 R$
Vanity Clothing
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9414 August 2026 — 94 % liked24 August 2026 — 94 % liked3 September 2026 — 94 % liked13 September 2026 — 94 % liked23 September 2026 — 94 % liked23 October 2026 — 94 % liked14 August 202623 October 2026
6 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 23:4694no change
23 Sept 2026, 23:3794no change
13 Sept 2026, 22:2194no change
3 Sept 2026, 22:0794no change
24 Aug 2026, 20:5094no change
14 Aug 2026, 20:5094first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.