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[RELEASE] It’s Quiet Here…

[RELEASE] It’s Quiet Here…

A Roblox experience owned by Quiet... Games.

RoleplayENmeditationatmosphericsocial

Description (written by the developer; not a statement by this register)

🌫️ It’s Quiet Here… The world is loud, but it doesn't have to be. Step into a realm where the clock stops ticking and the only thing that matters is the present moment. Whether you’re here to heal, to think, or just to watch the leaves fall, you are welcome. "Find what you’re looking for in the silence." 🌲✨ 🕯️ The Experience The Sanctuary: Explore the lonely cabin and the hidden echoes of the park. Whispers in the Wind: Interact with a world that reacts to your presence. The Archive of Thoughts: Use the 'Leave a Note' feature to share a piece of your soul with those who pass by. 🕹️ Mechanics & Navigation Movement: [R] — Ragdoll / Unragdoll [Ctrl] — Toggle Sprint [Shift] + [P] — Cinematic Freecam Expressions & Commands: /headless /korblox /re /reset /refresh — Quick Reset 🌑 Technical Notes For the intended atmosphere, we recommend Max Graphics to see the lighting as it was meant to be. If you experience lag, Aut

Last updated by the developer 20 Jun 2026, 10:50 UTC.

0
playing (measured 29 Aug 2026, 19:22 UTC)
11,320
lifetime visits
60%
liked (6 👍 / 4 👎)
98
favourites (8.7 per 1k visits)
19 February 2026
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
29 Aug 2026, 19:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

support
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome399 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.