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Dodgeball!

Dodgeball!

A Roblox experience owned by Dodgeballing.

SportsENFFATeamsBall skins

Dodgeball! is a sports experience created on 2026-02-19. It currently has 14 players online. The game has accumulated 8,047,990 lifetime visits. User engagement metrics show an 80% like percentage and 23,465 favorites. The description outlines FFA and team modes with specific controls for dashing, throwing, and crouching.

Description (written by the developer; not a statement by this register)

🔴 Dodgeball! ⚡ 12 Player Dodgeball. Can you be the last one standing? FFA: Dash to the center and grab the dodgeball! But if are holding the ball when the timer hits 0, you die! Teams: Dash to the center and fight in an intense battle against the other team! 🔥 BE FAST: Race to grab the ball. 🎯 HIT UR SHOTS: If you don't hit someone in time, you die! ✨ LEVEL UP: Gain Cash to get exclusive ball skins. 🏆 Can you survive the battle and be the last one standing? CONTROLS: DASH - Q / Lb THROW - Left Click / Tap Screen / rt CROUCH - C/ Button B/Button O

Last updated by the developer 27 May 2026, 19:58 UTC.

14
playing (measured 10 Aug 2026, 16:38 UTC)
8,047,990
lifetime visits
80%
liked (10,263 👍 / 2,523 👎)
23,699
favourites (2.9 per 1k visits)
19 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:389first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Jump
299 R$
VIP
99 R$
x2 Cash
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8013 August 2026 — 80 % liked23 August 2026 — 80 % liked2 September 2026 — 80 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 21:5180no change
23 Aug 2026, 21:5080no change
13 Aug 2026, 21:4980first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.