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Emote Tower X💃

Emote Tower X💃

A Roblox experience owned by EquipGames.

ObbyENtower climbingemote mechanicstroll gameplay

Emote Tower X💃 is an obby experience created on 2026-02-19. It has accumulated 6,518,110 lifetime visits and holds 14,132 favorites. Currently, 40 users are playing. The game maintains an 89% like percentage. Players climb the tower to unlock gears and emotes.

Description (written by the developer; not a statement by this register)

🎵 Welcome to Emote Troll Tower X! 😈 💃 Climb the Tower with Emotes and unlock Gears as you go! 🎲 Gain a new Gear every 15 minutes! 😹 Use your gear to troll others, cause mayhem, or just survive the climb! 🎁 Like 👍 and Favorite ⭐ the game to unlock exclusive in-game rewards! 🚪 Join the group to access a secret teleport zone and more surprises! 🏆 Can you reach the top of the Troll Tower? ✨ New Emotes coming soon! 🎵

Last updated by the developer 28 Jul 2026, 22:42 UTC.

40
playing (measured 10 Aug 2026, 14:03 UTC)
6,518,110
lifetime visits
89%
liked (7,797 👍 / 1,009 👎)
14,764
favourites (2.3 per 1k visits)
19 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0322first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Owner Admin
250 R$
Admin Commands
80 R$
Magic Carpet
9 R$
Blackhole Slap
4 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Emote Tower X! · welcome3,093,718 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 3 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8913 August 2026 — 89 % liked23 August 2026 — 89 % liked2 September 2026 — 89 % liked12 September 2026 — 89 % liked22 September 2026 — 89 % liked2 October 2026 — 89 % liked12 October 2026 — 89 % liked13 August 202612 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
12 Oct 2026, 23:3389no change
2 Oct 2026, 23:3389no change
22 Sept 2026, 23:3289no change
12 Sept 2026, 23:3189no change
2 Sept 2026, 23:3089no change
23 Aug 2026, 23:2389no change
13 Aug 2026, 23:2289first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.