Melee Mania⚔️
A Roblox experience owned by The Dumpster Devs.
Fighting & PvPENcombatfightingmelee
Description (written by the developer; not a statement by this register)
The finest combat experience on ROBLOX™. Yes, I said it and I meant every word. I notice the way some of you pretend otherwise, masking your frustration while quietly resenting what my game accomplishes. I don’t wish to sound self‑congratulatory, but the majority of fighting games on ROBLOX™ simply cannot compare to the scale and presence of the formidable double‑M, or rather, Melee Mania. Please forgive my bluntness.
Last updated by the developer 26 Aug 2026, 03:44 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 29 Aug 2026, 19:18 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 18 Oct 2026, 19:20 | 89 | +1 |
| 29 Aug 2026, 19:18 | 88 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.