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[DARKSPINE] Break a Sonic Block

[DARKSPINE] Break a Sonic Block

A Roblox experience owned by very tuff games.

AdventureENSonic the HedgehogIdle/Offline EarningsAction/Arcade

[DARKSPINE] Break a Sonic Block is an adventure experience created on 2026-02-20. It currently has 122 players. The game has accumulated 4,517,301 lifetime visits and 10,905 favorites. It holds an 87% like percentage. The description mentions breaking blocks to free characters and earn cash.

Description (written by the developer; not a statement by this register)

Dr Eggman's Robot has captured everyone into blocks 🫢 1. Break the blocks before it catches you! 🤖 2. Free the characters! ✨ 3. Bring them back to your plot to earn cash! 💰 If you're having fun, remember to hit the thumbs up! 👍 And remember, your characters generate money when you're offline! 🤑 TIP: Mobile and Console players, use shiftlock to help aim crusher! CODE: ZONETWO

Last updated by the developer 16 Aug 2026, 08:26 UTC.

95
playing (measured 22 Aug 2026, 03:50 UTC)
4,591,416
lifetime visits
87%
liked (7,658 👍 / 1,175 👎)
12,562
favourites (2.7 per 1k visits)
20 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

95170132.510 August 2026 — 170 players21 August 2026 — 133 players21 August 2026 — 113 players21 August 2026 — 133 players21 August 2026 — 133 players22 August 2026 — 127 players22 August 2026 — 128 players22 August 2026 — 113 players22 August 2026 — 95 players10 August 202622 August 2026
9 measurements spanning 12 days, net -75. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–181 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 03:5095-18
22 Aug 2026, 02:50113-15
22 Aug 2026, 01:50128+1
22 Aug 2026, 00:50127-6
21 Aug 2026, 23:50133no change
21 Aug 2026, 22:50133+20
21 Aug 2026, 21:50113-20
21 Aug 2026, 20:54133-37
10 Aug 2026, 14:20170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Royal Pass
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

8714 August 2026 — 87 % liked21 August 2026 — 87 % liked21 August 2026 — 87 % liked21 August 2026 — 87 % liked21 August 2026 — 87 % liked22 August 2026 — 87 % liked22 August 2026 — 87 % liked22 August 2026 — 87 % liked22 August 2026 — 87 % liked24 August 2026 — 87 % liked3 September 2026 — 87 % liked13 September 2026 — 87 % liked23 September 2026 — 87 % liked3 October 2026 — 87 % liked13 October 2026 — 87 % liked23 October 2026 — 87 % liked14 August 202623 October 2026
16 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 02:4687no change
13 Oct 2026, 02:4587no change
3 Oct 2026, 02:3887no change
23 Sept 2026, 02:3887no change
13 Sept 2026, 02:3787no change
3 Sept 2026, 02:3687no change
24 Aug 2026, 02:3687no change
22 Aug 2026, 03:5087no change
22 Aug 2026, 02:5087no change
22 Aug 2026, 01:5087no change
22 Aug 2026, 00:5087no change
21 Aug 2026, 23:5087no change
21 Aug 2026, 22:5087no change
21 Aug 2026, 21:5087no change
21 Aug 2026, 20:5487no change
14 Aug 2026, 02:3687first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
30 October 2026
Roblox entity thumbnail
23 October 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.