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Steal an Ayzel #DeRetour

Steal an Ayzel #DeRetour

A Roblox experience owned by Peche Un Brainrot.

SimulatorENsteal mechanicbrainrot memetroll items

Description (written by the developer; not a statement by this register)

🗣️ Welcome to Steal a Ayzel! 👍 Like the game and join the group How to play : 共产购买一个Brainrot ◽ Steal the Brainrots of other players 💸 Generates money 🐦🔥 Rebirth ✋ Buy slaps and troll items to troll other players! 💻 Compatible with players on PC, Mobile and Tablet 📱 Tikktok - stealayzel 💥 2 ADMIN ABUSE EVERY DAY : 1 : IN FRANCE AT 7 PM AND 1 PM IN CANADA 2: IN FRANCE 10PM and 4PM in Canada tag (ignore this) : Steal a Brainrot - Sab - Steal a BZH - Steal an exotique - Steal a Badr - Sae - Brainrot - Money - Steal a Crousty - Tasty Crousty - Crousti-Steal a Crousti

Last updated by the developer 21 Jun 2026, 21:29 UTC.

0
playing (measured 11 Aug 2026, 00:46 UTC)
80,407
lifetime visits
79%
liked (132 👍 / 36 👎)
302
favourites (3.8 per 1k visits)
20 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ayzel
400 R$
Admin
150 R$
Waverider
70 R$
OG
67 R$
rainbow
67 R$
Cyber
55 R$
Witch Broom
55 R$
YINGYANG
55 R$
radioactive
55 R$
Cursed
50 R$
divine
50 R$
DIAMOND
50 R$
Candy
50 R$
GOLD
33 R$
lava
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

5 Robux · other0 · 0.00% win
10 Robux · other0 · 0.00% win
50 Robux · other0 · 0.00% win
100 Robux · other0 · 0.00% win
1000 Robux · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.