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[UPD] Climb HILL for Animals!

[UPD] Climb HILL for Animals!

A Roblox experience owned by Tame an Animal Studio.

SimulatorENclimbinganimal tamingrebirth

Climb HILL for Animals! is a simulator experience created on 2026-02-20. It has 4,928,193 lifetime visits, 162,463 favorites, and a 92% like percentage. Currently, 11 users are playing.

Description (written by the developer; not a statement by this register)

Welcome to Climb HILL for Animals! 🔥 Climb higher and tame animals! 🐾 Survive meteor showers! ☄️ Upgrade your animals to earn more money! 💰 Expand your base to unlock more animal slots! 🏗️ Rebirth to tame even better animals! 💎 Like the game and join the group to claim your reward! 🎁

Last updated by the developer 24 Apr 2026, 12:05 UTC.

11
playing (measured 10 Aug 2026, 14:22 UTC)
4,928,193
lifetime visits
92%
liked (17,631 👍 / 1,473 👎)
162,781
favourites (33.0 per 1k visits)
20 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:2224first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Divine Pack
249 R$
Shield
199 R$
Vip
119 R$
Pro Pack
79 R$
Gravity Coil
49 R$
OP Auto Click
49 R$
Speed Coil
19 R$
x2 Click
19 R$
Starter Pack
14 R$
Auto Collect
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9214 August 2026 — 92 % liked24 August 2026 — 92 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 01:4592no change
14 Aug 2026, 01:4592first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.