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[UPD] Climb HILL for Animals!

[UPD] Climb HILL for Animals!

A Roblox experience owned by Tame an Animal Studio.

SimulatorENclimbinganimal tamingrebirth

Climb HILL for Animals! is a simulator experience created on 2026-02-20. It has 4,928,193 lifetime visits, 162,463 favorites, and a 92% like percentage. Currently, 11 users are playing.

Description (written by the developer; not a statement by this register)

Welcome to Climb HILL for Animals! 🔥 Climb higher and tame animals! 🐾 Survive meteor showers! ☄️ Upgrade your animals to earn more money! 💰 Expand your base to unlock more animal slots! 🏗️ Rebirth to tame even better animals! 💎 Like the game and join the group to claim your reward! 🎁

Last updated by the developer 24 Apr 2026, 12:05 UTC.

11
playing (measured 10 Aug 2026, 14:22 UTC)
4,928,193
lifetime visits
92%
liked (17,704 👍 / 1,492 👎)
164,384
favourites (33.4 per 1k visits)
20 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:2224first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Divine Pack
249 R$
Shield
199 R$
Vip
119 R$
Pro Pack
79 R$
OP Auto Click
49 R$
Gravity Coil
49 R$
Speed Coil
19 R$
x2 Click
19 R$
Starter Pack
14 R$
Auto Collect
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9214 August 2026 — 92 % liked24 August 2026 — 92 % liked3 September 2026 — 92 % liked13 September 2026 — 92 % liked23 September 2026 — 92 % liked3 October 2026 — 92 % liked13 October 2026 — 92 % liked23 October 2026 — 92 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 01:5392no change
13 Oct 2026, 01:5292no change
3 Oct 2026, 01:5192no change
23 Sept 2026, 01:5192no change
13 Sept 2026, 01:5092no change
3 Sept 2026, 01:4692no change
24 Aug 2026, 01:4592no change
14 Aug 2026, 01:4592first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.