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Checkout Chaos

Checkout Chaos

A Roblox experience owned by Svax Games.

SimulatorENretail simulationjob simulatormanagement

Checkout Chaos is a simulator experience created on 2026-02-20. The game currently has 207 players online. It has accumulated 4,391,509 lifetime visits and 40,937 favorites. The title holds an 82% like percentage. The description outlines a retail simulation involving scanning items and managing customer interactions under boss supervision.

Description (written by the developer; not a statement by this register)

Welcome to CHECKOUT CHAOS, the most intense 24/7 retail simulation on Roblox. Your job application has been accepted and you are going for a job interview at CHAOS MARKET. The Boss is always watching, waiting for you to make one tiny mistake. One wrong ID check, one escaped thief, or one unhappy customer, and your career might be OVER. The line is growing and the Boss is watching. Your job is simple: work, scan, and survive. 💯 CORE FEATURES: 🕒 Weekly Cycle – The mall never sleeps. 👹 Boss Rage Meter – Angry Boss always ready to fire you! 📅 Dynamic Events – "Karen Runs" and much much more. 📅 Boss Meetings – Do exams and troll the Boss. 📦 Dozens Of Products – Scan anything and everything. 💡 Upgrade your Register – Make your work faster and more efficient. 💰 Earn Money and Level – Unlock upgrades and promotions. 📈 Career Progression – Get promoted from Trainee to the ultimate Store Manager

Last updated by the developer 22 Aug 2026, 13:12 UTC.

367
playing (measured 24 Aug 2026, 17:50 UTC)
4,656,502
lifetime visits
82%
liked (7,581 👍 / 1,665 👎)
42,994
favourites (9.2 per 1k visits)
20 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

112533322.536711 August 202624 August 2026
69 measurements spanning 14 days, net +255. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 49–596 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 69
Measured (UTC)PlayersChange
24 Aug 2026, 17:50367-21
24 Aug 2026, 16:50388+7
24 Aug 2026, 15:50381+65
24 Aug 2026, 14:50316-29
24 Aug 2026, 13:50345+28
24 Aug 2026, 12:50317+15
24 Aug 2026, 11:50302+27
24 Aug 2026, 10:50275+62
24 Aug 2026, 09:50213+11
24 Aug 2026, 08:50202+22
24 Aug 2026, 07:50180+59
24 Aug 2026, 05:50121+7
24 Aug 2026, 04:50114-1
24 Aug 2026, 03:50115-11
24 Aug 2026, 02:50126-43
24 Aug 2026, 01:50169+2
24 Aug 2026, 00:50167-18
23 Aug 2026, 23:50185-52
23 Aug 2026, 22:50237-32
23 Aug 2026, 21:50269first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Bribe The Boss
600 R$
2x Scan Gamepass
430 R$
Vip Customers
250 R$
Guardian NPC
250 R$
Karen Insurance
250 R$
Guardian NPC
250 R$
Cart Attendant
150 R$
Tip Jar
70 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to work! · welcome2,638,909 · 100.0% win
Meet Heikki · other173,663 · 22.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8214 August 202624 August 2026
69 measurements spanning 11 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 69
Measured (UTC)% likedChange
24 Aug 2026, 17:5082no change
24 Aug 2026, 16:5082no change
24 Aug 2026, 15:5082no change
24 Aug 2026, 14:5082no change
24 Aug 2026, 13:5082no change
24 Aug 2026, 12:5082no change
24 Aug 2026, 11:5082no change
24 Aug 2026, 10:5082no change
24 Aug 2026, 09:5082no change
24 Aug 2026, 08:5082no change
24 Aug 2026, 07:5082no change
24 Aug 2026, 05:5082no change
24 Aug 2026, 04:5082no change
24 Aug 2026, 03:5082no change
24 Aug 2026, 02:5082no change
24 Aug 2026, 01:5082no change
24 Aug 2026, 00:5082no change
23 Aug 2026, 23:5082no change
23 Aug 2026, 22:5082no change
23 Aug 2026, 21:5082first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.