Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Festpanic

Festpanic

A Roblox experience owned by Festpanic.

HorrorENasymmetrical horrorpsychological horrorsurvival

Description (written by the developer; not a statement by this register)

!This game is currently in early access, and is therefore in an extremely early ALPHA development stage. Everything is subject to absolute change. ! An Asymmetrical Semi-Horror Survival game that often revolves around Psychological Horror and Surreal Exploration characters and their respective series as its Killers, Survivors, and locations. As a Survivor, Protect your Team, Fight the Killer, Progress and take control of the Map, and Survive until the Timer reaches 0. But above all, do whatever it takes to please your Host and its objectives. As the Killer, Fight back against Survivors, Control Space, disallow the Timer to reach 0, and Kill everyone who stands in your way. But above all, please your host and stop the Survivors by any and all means necessary.

Last updated by the developer 22 Aug 2026, 04:03 UTC.

0
playing (measured 22 Aug 2026, 05:17 UTC)
2,760
lifetime visits
97%
liked (188 👍 / 6 👎)
370
favourites (134.1 per 1k visits)
20 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 05:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Supporting Contribution
299 R$
Renounced Vows
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The First of Many Doomed to Panic · welcome537 · 0.00% win
A Dreadful Feeling · progression336 · 0.00% win
Feeling Reminiscent Yet? · progression239 · 0.00% win
An Illusion of Choice · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

96989722 August 2026 — 98 % liked1 September 2026 — 96 % liked11 September 2026 — 97 % liked21 September 2026 — 97 % liked1 October 2026 — 97 % liked11 October 2026 — 97 % liked31 October 2026 — 97 % liked10 November 2026 — 97 % liked22 August 202610 November 2026
8 measurements spanning 80 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
10 Nov 2026, 05:2197no change
31 Oct 2026, 05:2197no change
11 Oct 2026, 05:1997no change
1 Oct 2026, 05:1997no change
21 Sept 2026, 05:1997no change
11 Sept 2026, 05:1897+1
1 Sept 2026, 05:1896-2
22 Aug 2026, 05:1898first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.