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Festpanic

Festpanic

A Roblox experience owned by Festpanic.

HorrorENasymmetrical horrorpsychological horrorsurvival

Description (written by the developer; not a statement by this register)

!This game is currently in early access, and is therefore in an extremely early ALPHA development stage. Everything is subject to absolute change. ! An Asymmetrical Semi-Horror Survival game that often revolves around Psychological Horror and Surreal Exploration characters and their respective series as its Killers, Survivors, and locations. As a Survivor, Protect your Team, Fight the Killer, Progress and take control of the Map, and Survive until the Timer reaches 0. But above all, do whatever it takes to please your Host and its objectives. As the Killer, Fight back against Survivors, Control Space, disallow the Timer to reach 0, and Kill everyone who stands in your way. But above all, please your host and stop the Survivors by any and all means necessary.

Last updated by the developer 22 Aug 2026, 04:03 UTC.

0
playing (measured 22 Aug 2026, 05:17 UTC)
2,760
lifetime visits
98%
liked (118 👍 / 3 👎)
208
favourites (75.4 per 1k visits)
20 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 05:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Confided Vow
12 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The First of Many Doomed to Panic · welcome269 · 0.00% win
A Dreadful Feeling · progression144 · 0.00% win
Feeling Reminiscent Yet? · progression111 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.