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[NEW] Escape the Immortal Snail 🐌

[NEW] Escape the Immortal Snail 🐌

A Roblox experience owned by Playbound Studio.

SurvivalENsurvivallast one standingsnail theme

Description (written by the developer; not a statement by this register)

Oh no! You were a peaceful little piece of food, when suddenly, a teeny tiny little snail named KARL went MAD and is EATING everyone! Will you be the LAST ONE STANDING? Or will you end up as SNAIL FOOD? 🐌 Be the last player alive to claim the ENTIRE prize pool! 💸 Use the APPLE to distract Karl! But beware, he can get VERY mad... 🍎 Watch out for OBSTACLES and RANDOM EVENTS that can turn the tide at any moment! 🌀 Buy FOOD skins with the help of CRATES! 🍉🥕🍍 Use ABILITIES to either HELP yourself or SABOTAGE other players!⚡ LIKE and FAVORITE the game for more updates! ⭐ 5 maps 🗺️ - Classic - Desert - Icy - Color Blocks - Volcano 6 gamemodes 🎮 - Regular - Big Snail - Double Trouble - Hot Apple - Teams - Player Snail Psst! Use code SNAIL123 to redeem 150 FREE shellbucks! 🐌 Inspired by the popular thought experiment from 2021.

Last updated by the developer 11 Aug 2026, 17:12 UTC.

0
playing (measured 11 Aug 2026, 22:30 UTC)
45,384
lifetime visits
71%
liked (863 👍 / 346 👎)
1,806
favourites (39.8 per 1k visits)
20 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 22:301first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Shellbucks
499 R$
VIP
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome168,044 · 100.0% win
1 win · progression64,392 · 55.2% win
5 wins · progression11,208 · 14.1% win
10 wins · progression3,694 · 5.2% win
Meet Timmy! · welcome2,480 · 1.8% win
Meet the Creator! · welcome561 · 0.00% win
50 wins · progression146 · 0.50% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

717673.515 August 2026 — 74 % liked25 August 2026 — 74 % liked4 September 2026 — 75 % liked14 September 2026 — 75 % liked25 September 2026 — 76 % liked5 October 2026 — 72 % liked15 October 2026 — 71 % liked25 October 2026 — 71 % liked15 August 202625 October 2026
8 measurements spanning 70 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 00:4671no change
15 Oct 2026, 00:3671-1
5 Oct 2026, 00:3572-4
25 Sept 2026, 00:3576+1
14 Sept 2026, 20:4775no change
4 Sept 2026, 20:3675+1
25 Aug 2026, 19:1574no change
15 Aug 2026, 19:0874first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.