Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Climb to Steal Brainrots🧠

Climb to Steal Brainrots🧠

A Roblox experience owned by TakTak Games.

TycoonENbrainrotclimbingidle

Climb to Steal Brainrots🧠 is a tycoon experience created on 2026-02-20. It has recorded 7,015,707 lifetime visits and 8,537 favorites. Currently, 19 players are active. The game holds a 77% like percentage. Players climb to collect items, upgrade abilities, and expand their base. Offline earnings are available.

Description (written by the developer; not a statement by this register)

🧠 Welcome to Climb to Steal Brainrots! Climb higher and steal powerful Brainrots! 🧗‍♂️ The higher you go, the rarer and more valuable they become! 💎 ⚡ Grab Brainrots and bring them back to your base to earn cash 🔋 Upgrade your climb power to reach insane heights 🏃 Boost speed & carry limit with gear upgrades 🏗️ Expand your base to unlock more slots and characters 🎁 Gift Brainrots with friends to grow faster 💤 Your Brainrots earn CASH even while you’re offline! 👍 Like & ⭐ Favorite the game for FREE rewards and updates!

Last updated by the developer 13 Apr 2026, 20:03 UTC.

19
playing (measured 10 Aug 2026, 15:03 UTC)
7,015,707
lifetime visits
77%
liked (2,753 👍 / 811 👎)
8,829
favourites (1.3 per 1k visits)
20 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:0313first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin
999 R$
Rainbow Carpet
799 R$
VIP
299 R$
X2 Walk Speed
299 R$
X2 Money
99 R$
Collect All
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

7713 August 2026 — 77 % liked23 August 2026 — 77 % liked2 September 2026 — 77 % liked12 September 2026 — 77 % liked22 September 2026 — 77 % liked2 October 2026 — 77 % liked12 October 2026 — 77 % liked1 November 2026 — 77 % liked13 August 20261 November 2026
8 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 23:0477no change
12 Oct 2026, 23:0277no change
2 Oct 2026, 23:0177no change
22 Sept 2026, 23:0077no change
12 Sept 2026, 22:5377no change
2 Sept 2026, 22:5277no change
23 Aug 2026, 22:5177no change
13 Aug 2026, 22:5177first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.