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Blank: The AI Word Game

Blank: The AI Word Game

A Roblox experience owned by Strongest Roblox Players.

PuzzleENword puzzleAI interactioncompetitive ranking

Description (written by the developer; not a statement by this register)

🤖 A word game where AI writes a unique cryptic clue for every guess in real time. Submit any word and the AI links it to the secret answer — use the hints to narrow it down and be the first to guess the exact word. ⚔️ Features a competitive Elo ranking system 🏆 All-time and weekly wins leaderboard 📅 Daily challenges with a streak leaderboard 🎮 Round replays and emoji reactions ⚙️ Wins and Elo do not count on private servers, but the owners can do the following: - End round - Set round time to 30-600 seconds - Set to any valid, Roblox-compliant word - Change the language to 14 supported types - Change the AI's personality to 5 supported types - Change the game mode to 3 supported types 🕹️ Shortcuts for keyboard users: - [UP/DOWN] Navigate through your entered guess history in case of typos - [F] Focus on the text box without using your mouse Made with 💖 by DataFramework :)

Last updated by the developer 25 Feb 2026, 09:08 UTC.

0
playing (measured 10 Aug 2026, 16:38 UTC)
30,557
lifetime visits
76%
liked (61 👍 / 19 👎)
69
favourites (2.3 per 1k visits)
20 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:380first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Yay! · other11,013 · 100.0% win
1 Win · progression2,519 · 0.00% win
10 Wins · progression318 · 0.00% win
50 Wins · progression27 · 0.00% win
Lucky! · other14 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7616 August 2026 — 76 % liked26 August 2026 — 76 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 04:1776no change
16 Aug 2026, 04:1676first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.