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🌊🏎️Escape Tsunami in a Car!

🌊🏎️Escape Tsunami in a Car!

A Roblox experience owned by Training Forge.

RacingENtsunamidrivingobstacle avoidance

Escape Tsunami in a Car! is a racing experience created on 2026-02-20. It has 2,926,585 lifetime visits and 113,139 favorites. The game holds a 97% like percentage. Currently, 4 players are active. The description highlights driving cars to outrun tsunamis, unlocking worlds, and collecting pets for speed boosts.

Description (written by the developer; not a statement by this register)

The tide is coming in… and your only chance is to DRIVE A CAR! 🏎️ Drive your car and outrun the massive tsunami to reach the finish and earn Wins! ⚡ Train your speed and clear high ramps, rails, and obstacles to stay ahead of the wave! 🌍 Unlock new Worlds with Wins and explore fresh car zones packed with tougher runs and bigger drops. 🐾 Collect Pets to boost your speed and keep your streak alive. 🏄‍♂️ Switch between different cars to push for faster times! 👍 Support us by Liking ⭐ and Favoriting ❤️ the game!

Last updated by the developer 17 Mar 2026, 06:25 UTC.

4
playing (measured 10 Aug 2026, 14:02 UTC)
2,926,585
lifetime visits
97%
liked (45,781 👍 / 1,633 👎)
121,463
favourites (41.5 per 1k visits)
20 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0211first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

La Facinco GTR Evo
499 R$
Bogatti Bolight
199 R$
Galaxy Treadmill
199 R$
Maclaren 865lt
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME! · welcome1,937,270 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9714 August 2026 — 97 % liked24 August 2026 — 97 % liked3 September 2026 — 97 % liked13 September 2026 — 97 % liked23 September 2026 — 97 % liked3 October 2026 — 97 % liked13 October 2026 — 97 % liked23 October 2026 — 97 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 06:1897no change
13 Oct 2026, 06:1797no change
3 Oct 2026, 06:1697no change
23 Sept 2026, 06:1597no change
13 Sept 2026, 06:0897no change
3 Sept 2026, 06:0797no change
24 Aug 2026, 06:0697no change
14 Aug 2026, 06:0597first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.