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🌊🏎️Escape Tsunami in a Car!

🌊🏎️Escape Tsunami in a Car!

A Roblox experience owned by Training Forge.

RacingENtsunamidrivingobstacle avoidance

Escape Tsunami in a Car! is a racing experience created on 2026-02-20. It has 2,926,585 lifetime visits and 113,139 favorites. The game holds a 97% like percentage. Currently, 4 players are active. The description highlights driving cars to outrun tsunamis, unlocking worlds, and collecting pets for speed boosts.

Description (written by the developer; not a statement by this register)

The tide is coming in… and your only chance is to DRIVE A CAR! 🏎️ Drive your car and outrun the massive tsunami to reach the finish and earn Wins! ⚡ Train your speed and clear high ramps, rails, and obstacles to stay ahead of the wave! 🌍 Unlock new Worlds with Wins and explore fresh car zones packed with tougher runs and bigger drops. 🐾 Collect Pets to boost your speed and keep your streak alive. 🏄‍♂️ Switch between different cars to push for faster times! 👍 Support us by Liking ⭐ and Favoriting ❤️ the game!

Last updated by the developer 17 Mar 2026, 06:25 UTC.

4
playing (measured 10 Aug 2026, 14:02 UTC)
2,926,585
lifetime visits
97%
liked (45,540 👍 / 1,627 👎)
113,378
favourites (38.7 per 1k visits)
20 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0211first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

La Facinco GTR Evo
499 R$
Galaxy Treadmill
199 R$
Bogatti Bolight
199 R$
Maclaren 865lt
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME! · welcome1,830,593 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9714 August 2026 — 97 % liked24 August 2026 — 97 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 06:0697no change
14 Aug 2026, 06:0597first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.