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[NEW] Halo Indo (Voice Chat)

[NEW] Halo Indo (Voice Chat)

A Roblox experience owned by CYK Dev Studio.

Social & hangoutIDhangoutvoice chatindonesian culture

Description (written by the developer; not a statement by this register)

HALO INDO — Your spot to connect, chill & have fun! 🎤 Hang out, chat, explore, and meet new friends in a cozy Indonesian vibe. ✨ Join now, feel the vibes, and make Halo Indo your hangout spot! For Roblox players who want to relax, socialize, and enjoy the beauty of Indonesia. With a calming atmosphere, complete facilities, and Voice Chat features.

Last updated by the developer 11 Aug 2026, 12:51 UTC.

0
playing (measured 11 Aug 2026, 13:39 UTC)
7,542
lifetime visits
92%
liked (83 👍 / 7 👎)
168
favourites (22.3 per 1k visits)
20 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 13:390first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Spesial Banana
899 R$
Jubah Menghilang!
799 R$
Panci Emakk
699 R$
VIP PASS
150 R$
Tools Gerobak
50 R$
Mawar Cinta
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Selamat Datang di Halo Indo! · welcome238 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

919291.517 August 2026 — 92 % liked27 August 2026 — 91 % liked16 September 2026 — 91 % liked26 September 2026 — 92 % liked6 October 2026 — 92 % liked16 October 2026 — 92 % liked26 October 2026 — 92 % liked17 August 202626 October 2026
7 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Oct 2026, 16:3592no change
16 Oct 2026, 16:3492no change
6 Oct 2026, 16:3392no change
26 Sept 2026, 16:3392+1
16 Sept 2026, 15:1691no change
27 Aug 2026, 15:0591-1
17 Aug 2026, 15:0292first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.