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Turkish | Chat Game

Turkish | Chat Game

A Roblox experience owned by Chaos Fighter.

Social & hangoutTRsocialchattext-based

Description (written by the developer; not a statement by this register)

© 2026 BlizzardDark36. All rights reserved. All original content within this game is the sole property of the creator.

Last updated by the developer 12 Aug 2026, 12:49 UTC.

0
playing (measured 13 Aug 2026, 20:45 UTC)
15,246
lifetime visits
73%
liked (48 👍 / 18 👎)
151
favourites (9.9 per 1k visits)
20 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 20:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

owner
1,450 R$
headadmin
1,000 R$
yönetici
650 R$
admin
350 R$
mod
125 R$
radio
75 R$
ViP
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to the Turkish chat game. · welcome0 · 0.00% win
Welcome to Turkish chat! · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

727372.516 August 2026 — 73 % liked5 September 2026 — 72 % liked15 September 2026 — 73 % liked16 August 202615 September 2026
3 measurements spanning 30 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Sept 2026, 17:5073+1
5 Sept 2026, 17:5072-1
16 Aug 2026, 17:3873first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.