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[🔥] +1 Speed Aura Evolution

[🔥] +1 Speed Aura Evolution

A Roblox experience owned by Flicter Games.

SimulatorENaura simulatortreadmill AFKrebirth progression

[🔥] +1 Speed Aura Evolution is a simulator experience created on 2026-02-20. It has recorded 1,161,331 lifetime visits and 42,376 favorites. Currently, three users are playing. The title holds a 98% like percentage. The game focuses on speed aura progression, leveling, and rebirth mechanics within the simulator genre.

Description (written by the developer; not a statement by this register)

👟 Welcome to +1 Speed Aura Evolution! 👟 🎮 HOW TO PLAY: 👟 Get +XP for every single step you take! (Use treadmills for AFK farming!) ✨ Level up to equip 90+ massive, epic Auras. Unlock new aura every 2-3 levels. 🏆Complete stages to earn Trophies! 📈 Spend Trophies on permanent +XP multipliers, Revives or Trails. 🔥 Rebirth every 25 levels for massive multipliers and a spot on the Leaderboard! 🚀 FREE MEGA BOOSTS: 👥 Friend Bonus: Get a +20% Speed Boost for EVERY friend you play with! (Yes, it stacks!) 🎁 Group Reward: Join "Flicter Games", then 👍 LIKE and ⭐ FAVORITE the game for an instant 10,000 Speed Boost! 🏷️ Tags: Speed, +1 Speed, Walk, Run, Treadmill, AFK, Auras, Aura Simulator, Rebirth, Obby, Escape, Parkour, Race, Trophies, Fast, Infinite, Fun, Multiplayer, Friends, Walk for Speed, Speed Simulator, Grind

Last updated by the developer 11 Jul 2026, 10:43 UTC.

3
playing (measured 10 Aug 2026, 17:15 UTC)
1,161,331
lifetime visits
98%
liked (12,120 👍 / 253 👎)
44,379
favourites (38.2 per 1k visits)
20 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:155first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome601,629 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9814 August 2026 — 98 % liked24 August 2026 — 98 % liked3 September 2026 — 98 % liked13 September 2026 — 98 % liked23 September 2026 — 98 % liked3 October 2026 — 98 % liked13 October 2026 — 98 % liked23 October 2026 — 98 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 17:0798no change
13 Oct 2026, 17:0698no change
3 Oct 2026, 17:0698no change
23 Sept 2026, 17:0598no change
13 Sept 2026, 16:3498no change
3 Sept 2026, 16:3198no change
24 Aug 2026, 14:2098no change
14 Aug 2026, 14:1998first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.