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Timebomb Duels [Qatar Pearl]

Timebomb Duels [Qatar Pearl]

A Roblox experience owned by All Qatari games.

MinigamesEN1v1 dueltimebomb mechanicQatar Pearl theme

Description (written by the developer; not a statement by this register)

Timebomb Duels is a fast-paced 1v1 experience where timing and movement decide the outcome of every match. Players enter duel zones to start a match. While waiting, a floating “WAITING...” indicator appears along with simple visual effects to show the duel status. Each round is based on a timebomb mechanic. The player holding the bomb must pass it to the opponent before the timer ends. If the timer runs out, the player holding the bomb loses the round. Winners stay in the arena while the losing player is returned to spawn. The game includes a money system that rewards players for winning matches. Currency is displayed in leaderstats and can be used in the shop. The shop allows players to unlock different timebomb skins such as “TimeBomb La’eeb Pearl” and purchase upgrades like speed boosts. All progress, including money and owned items, is saved automatically using DataStore. The map is inspired by Qatar Pearl, featuring a clean and modern environment designed for smooth gameplay.

Last updated by the developer 22 Jul 2026, 18:29 UTC.

0
playing (measured 12 Aug 2026, 12:05 UTC)
1,379
lifetime visits
80%
liked (4 👍 / 1 👎)
3
favourites (2.2 per 1k visits)
20 February 2026
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 12:050first reading

Concurrent players at each of our measurements (insert-on-change).

Like ratio over time

Growth

808381.519 August 2026 — 83 % liked28 October 2026 — 80 % liked19 August 202628 October 2026
2 measurements spanning 71 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Oct 2026, 22:0180-3
19 Aug 2026, 09:5283first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.