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Bubble Pop 🍰

Bubble Pop 🍰

A Roblox experience owned by Games by Bite.

PuzzleENbubble shootermultiplayerpuzzle

Description (written by the developer; not a statement by this register)

🌟 Fun bubble shooter with multiple colorful levels for you to beat! 🌟 Try out unique powerups (explosive, rainbow and paint bubbles), aim for sick wall shots, get insane combo chains and enjoy level-specific events. Check out all of the levels available for some unique gameplay changes: πŸ’Ž Crystal Area πŸ‘½ Alien Zone 🍬 Candy Land Leave your feedback, favorite and rate the game! πŸ’ŽπŸ’ŽπŸ’Ž NEW UPDATE! Bug fixes, added MULTIPLAYER! Challenge your friends who pop more bubbles and get rewarded! πŸ’ŽπŸ’ŽπŸ’Ž Come back for more content later, the game is still actively developed.

Last updated by the developer 4 Sept 2026, 15:33 UTC.

0
playing (measured 13 Sept 2026, 08:47 UTC)
78,899
lifetime visits
55%
liked (136 πŸ‘ / 112 πŸ‘Ž)
487
favourites (6.2 per 1k visits)
20 February 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
13 Sept 2026, 08:471first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Toxic Trail
24 R$
Fire Trail
24 R$
Rainbow Trail
24 R$
Sniper Aim
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Chain Reaction Β· progression0 Β· 0.00% win
On Fire! Β· progression0 Β· 0.00% win
Sharp Shooter Β· progression0 Β· 0.00% win
First Pop! Β· welcome0 Β· 0.00% win
Perfect Clear Β· progression0 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

545554.513 September 2026 β€” 54 % liked23 September 2026 β€” 54 % liked3 October 2026 β€” 54 % liked23 October 2026 β€” 55 % liked13 September 202623 October 2026
4 measurements spanning 40 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 54–55 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 08:4955+1
3 Oct 2026, 08:4854no change
23 Sept 2026, 08:4854no change
13 Sept 2026, 08:4854first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.