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LIGHTSPEED [PICKAXES + MORE]

LIGHTSPEED [PICKAXES + MORE]

A Roblox experience owned by Conesue Games.

SimulatorENspace explorationrocket launchingupgrades

Description (written by the developer; not a statement by this register)

Welcome to LIGHTSPEED! 🚀Launch Rockets Into Space 💰Get Cash From Rocket Launches ⚙️Upgrade To Bigger and Better Rockets 🪐Explore the Solar System 👍 Like the Game and Join the Group to Show Your Support! RULES📜: 🚫Exploiting is prohibited and will result in permanent ban 🔇Begging will get you muted; continuing to do so will lead to a 1-day ban 👾Using glitches as an advantage will lead to a time ban. Worser the glitch, longer the ban Thanks for reading the rules🙏 Tags: Space, Galaxy, Solar System, Planets, Moon, Planet, Earth, Stars, Star, Night Sky, Rocket, Launching, Blast Off, Explosion, Rocket Launch, Simulator, Idle, Tycoon, Cosmos, Jupiter, Saturn, Mars, Venus, The Sun, Bases, Lunar, Exploration, Upgrades

Last updated by the developer 23 Jul 2026, 22:04 UTC.

0
playing (measured 10 Aug 2026, 22:03 UTC)
159,477
lifetime visits
94%
liked (1,584 👍 / 103 👎)
1,092
favourites (6.8 per 1k visits)
20 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Artemis Rocket
500 R$
2x Cash Multiplier
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to LIGHTSPEED! · welcome12,572 · 33.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9415 August 2026 — 94 % liked25 August 2026 — 94 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 06:4894no change
15 Aug 2026, 06:4794first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.