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[⚡] Wobble Guys

[⚡] Wobble Guys

A Roblox experience owned by [Hu] Minigames Studio's.

MinigamesENbattle royalephysics-basedminigame

Description (written by the developer; not a statement by this register)

🌀 WOBBLE GUYS: ULTIMATE CHAOS! 🌀 Welcome to the clumsiest, fast-paced battle royale on Roblox! Push, jump, and wobble your way to victory! 🏆 🎭 CUSTOMIZE YOUR GUY Unlock unique Characters! From goofy animals 🐼 to epic warriors ⚔️. Stand out with legendary Auras ✨ that glow as you run, and bring along cute Pets 🐾 to witness your glory! 🗺️ THE ARENAS 🏃‍♂️ Action Maps: Fast-paced obstacle courses. Pure speed and reflexes! 🧠 Strategy Maps: Think before you move! Survival tiles, memory patterns, and gravity traps. Only the smartest survive! ⚠️ TRUST NO ONE! Remember: Nobody is your friend! 🚫🤝 One "friendly" push can send you into the abyss. Watch your back, sabotage your rivals, and grab that Crown! 👑 🌟 FEATURES 🌈 Vibrant maps & physics-based fun! 🎁 Daily Rewards & Secret Skins! 🏆 Climb the Global Leaderboards! Can you handle the wobble? Join the race NOW! 🎮💥 #Fall Guys, #Stumble Guys , #English , #Magyar , #Brainrot , #PvP, #Minigame , #Standoff , #Knockout

Last updated by the developer 6 Aug 2026, 10:58 UTC.

0
playing (measured 10 Aug 2026, 19:07 UTC)
258,961
lifetime visits
81%
liked (1,253 👍 / 300 👎)
10,718
favourites (41.4 per 1k visits)
20 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Panel
27,000 R$
2x Gem
499 R$
2x XP
399 R$
VIP
299 R$
Pro Pack
129 R$
Starter Pack
70 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome!64,583 · 100.0% win
First 100 Gems · collection9,282 · 4.4% win
Victory · progression5,074 · 0.00% win
Meet The Owner · other2,168 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8115 August 2026 — 81 % liked25 August 2026 — 81 % liked4 September 2026 — 81 % liked15 August 20264 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 04:3181no change
25 Aug 2026, 02:3581no change
15 Aug 2026, 02:2181first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.