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Climb Scary IShowSpeed Tower

Climb Scary IShowSpeed Tower

A Roblox experience owned by Climb Towers Creations.

ObbyENtower climbIShowSpeedhorror

Description (written by the developer; not a statement by this register)

👋 Welcome to Climb Scary IShowSpeed Tower ❓ Tip: Use first person for the best experience! 👍Like the game and join the group How To Play: ✅ Complete Tower 🛠️ Get Gears 😂 Troll Players ❤️Inspired by Climb Scary Worm Tower

Last updated by the developer 1 Apr 2026, 13:48 UTC.

0
playing (measured 13 Aug 2026, 14:33 UTC)
49,977
lifetime visits
72%
liked (98 👍 / 38 👎)
136
favourites (2.7 per 1k visits)
20 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 14:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands
999 R$
Rainbow Carpet
399 R$
Dark Slap
299 R$
Speed Coil
199 R$
Gravity Coil
149 R$
Bat
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome39,520 · 100.0% win
Slip on a banana! · other6,918 · 0.00% win
Finished! · progression1,062 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

72747315 August 2026 — 74 % liked25 August 2026 — 72 % liked15 August 202625 August 2026
2 measurements spanning 10 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 18:1572-2
15 Aug 2026, 17:5274first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.