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JUMP INTO A RAINBOW HOLE🌈

JUMP INTO A RAINBOW HOLE🌈

A Roblox experience owned by Astral Blocks.

ObbyENrainbow themeparkourobby

JUMP INTO A RAINBOW HOLE🌈 is an obby experience created on 2026-02-20. It has 1,811,948 lifetime visits, 81,187 favorites, and a 73% like percentage. Currently, 34 users are playing. The game features tags including parkour, fun, and rainbow.

Description (written by the developer; not a statement by this register)

Welcome to the JUMP INTO A RAINBOW HOLE! 👍 like The Game for NEW in-game rewards 🎁 ⚠️ Warning: Contains flashing colors. May trigger seizures for people with photosensitive epilepsy. Tags: Obby, Parkour, Fun, Easy, Easy Obby, Parkour Obby, Stud Jumps, Obstacle Course, Platformer Obby, Rainbow, trend, us, Funny, Joy, Rainbowobby, Jumpobby, Jumptower

Last updated by the developer 11 May 2026, 08:39 UTC.

34
playing (measured 10 Aug 2026, 17:21 UTC)
1,811,948
lifetime visits
72%
liked (357 👍 / 138 👎)
81,718
favourites (45.1 per 1k visits)
20 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:2120first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN💀
799 R$
Laser Gun!
199 R$
V.I.P
149 R$
Flying Carpet!
99 R$
x2 Wins
29 R$
Jump Coil!
19 R$
Speed Coil!
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,073,200 · 100.0% win
First Win! · progression431,630 · 60.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

727372.514 August 2026 — 73 % liked24 August 2026 — 73 % liked3 September 2026 — 73 % liked13 September 2026 — 72 % liked23 September 2026 — 73 % liked3 October 2026 — 73 % liked13 October 2026 — 72 % liked23 October 2026 — 72 % liked14 August 202623 October 2026
8 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 13:1872no change
13 Oct 2026, 13:1772-1
3 Oct 2026, 13:1673no change
23 Sept 2026, 13:1573+1
13 Sept 2026, 13:0472-1
3 Sept 2026, 13:0373no change
24 Aug 2026, 10:3873no change
14 Aug 2026, 10:3773first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.