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[BETA] Oppshaven

[BETA] Oppshaven

A Roblox experience owned by Oppshaven Studio.

AdventureENexplorationadventurebeta

Description (written by the developer; not a statement by this register)

🔥 BIG NEWS FROM OPPSHAVEN! 🔥 The world of Oppshaven just got a whole lot bigger… 🌍 A BRAND NEW MAP HAS ARRIVED! 🌍 We’ve completely expanded the experience with an all-new map designed to bring fresh adventures, new strategies, and exciting challenges for every player. Whether you're exploring for the first time or competing at the highest level, this update changes everything. ✨ What to Expect: Massive new areas to explore Improved terrain and immersive environments Fresh experiences for both new and veteran players This isn’t just an update — it’s a whole new chapter for Oppshaven. Jump in now, explore the new world, and let us know what you discover. The adventure starts TODAY. See you in Oppshaven. 🚀

Last updated by the developer 19 Jul 2026, 12:56 UTC.

0
playing (measured 19 Aug 2026, 14:05 UTC)
1,244
lifetime visits
80%
liked (8 👍 / 2 👎)
11
favourites (8.8 per 1k visits)
21 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 14:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

JUST DONATION!!
221 R$
WE NEED ROBUX💝
211 R$
hehe
100 R$
[🎀]Tag
70 R$
[🔪]Tag
60 R$
[💀]Tag
60 R$
[💝]Tag
50 R$
[🐼]Tag
40 R$
Speed Coil
30 R$
Gravity Coil
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

joined the game · welcome801 · 0.00% win
Parkour pro · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.