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Evan Burger Obby

Evan Burger Obby

A Roblox experience owned by Get Rich Studios.

ObbyENmemeschoolparkour

Description (written by the developer; not a statement by this register)

🍔 EVAN BURGER OBBY! 🏫 Can you survive the ultimate classroom challenge? "Is your middle name Cheese?!" Parkour through the most overstimulating edits and loud meme moments of 2026! 🏃‍♂️💨 🏆 THE REWARDS: 🥊 EXCLUSIVE CHEESE SLAP – Unlock a special "Cheese" slap hand to dominate! ✨ FREE BURGER RIDE – Reach the end to fly around the school in style! 💾 AUTO-SAVE – Your progress saves! Come back and finish the class anytime. 🔥 FEATURING: 🍔 The "Evan Burger" Introduction 👀 Laser Eye Chaos Stages 📢 Maximum Volume Meme Jumps 🧀 The "Middle Name Cheese" Gauntlet Is this the loudest Obby of 2026? Play and decide! 👍 LIKE and ⭐ FAVORITE for more FREE gear and updates! Tags: Evan Burger Obby, Burger Meme, Overstimulating, Classmate Meme, Parkour, Easy Obby, Platformer, Slap Battles, Viral, 2026, Brainrot, School Obby, Escape, Chaos.

Last updated by the developer 1 Jun 2026, 18:08 UTC.

0
playing (measured 10 Aug 2026, 17:18 UTC)
445,156
lifetime visits
52%
liked (1,207 👍 / 1,122 👎)
15,588
favourites (35.0 per 1k visits)
21 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Golden Carpet
49 R$
Flying Cloud
29 R$
Laser Gun
29 R$
Rainbow Carpet
29 R$
Grapple Hook
19 R$
Slap Tool
19 R$
RPG
19 R$
Super Coil
15 R$
Gravity Coil
9 R$
Speed Coil
9 R$
Boombox
3 R$
Body Swap
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome354,137 · 100.0% win
Finish! · progression71,155 · 32.0% win
Rebirth! · progression15,446 · 16.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5214 August 2026 — 52 % liked24 August 2026 — 52 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 51–53 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 22:1752no change
14 Aug 2026, 22:0452first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.