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🐸 Be a Frog

🐸 Be a Frog

A Roblox experience owned by Wobbler United.

SimulatorENsimulatorevolutionpet collection

Description (written by the developer; not a statement by this register)

🐸 Welcome to Be a Frog! 🐸 👅 Hop around and eat to grow HUGE! 👅 💀 Devour smaller frogs and dominate the map!💀 💸 Earn money to unlock Rare Skins. 💸 🥚 Open eggs and hatch OP PETS! 🥚 🏆 Rise to the top and become the BIGGEST FROG alive! 🏆 ⭐ LIKE + FAVORITE + JOIN THE GROUP for +1,000 Starting Size! 🏅 Roblox Premium = +50% More Size! 😴 Tired of dying? Private servers are FREE!! 🎉 tags: frog, toad, eat blobs, io, be a frog simulator, grow, eat slimes, simulator, evolution, evolve

Last updated by the developer 17 Jun 2026, 17:30 UTC.

4
playing (measured 10 Aug 2026, 17:33 UTC)
301,365
lifetime visits
65%
liked (228 👍 / 123 👎)
17,111
favourites (56.8 per 1k visits)
21 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:333first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Galaxy (x100)
3,499 R$
Inf Bank Storage
1,899 R$
V.I.P (Permanent)
399 R$
Ignore Bank Timer
399 R$
+25,000 Starter Size
359 R$
2x Cash
349 R$
2x Size Growth
299 R$
+10,000 Starter Size
259 R$
2x Magnet
179 R$
+5,000 Starter Size
139 R$
+1,000 Starter Size
79 R$
Premium Rewards
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome225,746 · 100.0% win
Played for 5 Mins! · other102,181 · 100.0% win
Played for 10 Mins! · other57,667 · 68.5% win
Played for 30 Mins! · other11,723 · 16.6% win
Played for 1 Hour! · other1,558 · 2.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6515 August 2026 — 65 % liked25 August 2026 — 65 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 01:2065no change
15 Aug 2026, 01:0665first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.