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Jump for Cars!

Jump for Cars!

A Roblox experience owned by CCU MAXXERS.

TycoonENincrementalvehicle collectionbase building

Jump for Cars! is a tycoon experience created on 2026-02-21. It currently has 53 players online. The game has accumulated 4,221,089 lifetime visits. It holds 345,045 favorites and maintains a 94% like percentage. The description indicates gameplay involves grabbing cars and upgrading jump power.

Description (written by the developer; not a statement by this register)

Welcome to Jump for Cars! ✨ Jump up and grab cars that spawn! 💸 Bring them back to your base to earn cash! 🔋 Upgrade your jump power to jump even higher! 🏗️ Upgrade your base for even more slots! 👍⭐ Remember to like & favourite the game for updates! 💖 Inspired by Jump for Brainrots.

Last updated by the developer 14 Jul 2026, 19:27 UTC.

53
playing (measured 10 Aug 2026, 14:19 UTC)
4,221,089
lifetime visits
94%
liked (7,939 👍 / 485 👎)
351,369
favourites (83.2 per 1k visits)
21 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:19106first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Cash
99 R$
VIP
79 R$
[SALE!] Gravity Coil
67 R$
Pro Pack
49 R$
Starter Pack
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,988,706 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9414 August 2026 — 94 % liked24 August 2026 — 94 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 03:0794no change
14 Aug 2026, 03:0794first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.