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[NEW]!>ᵥ_ᵥ<] 300+ Vkei Moe Outfits!

[NEW]!>ᵥ_ᵥ<] 300+ Vkei Moe Outfits!

A Roblox experience owned by severehate.

Fighting & PvPENavatar stylinggothic fashionoutfit showcase

Description (written by the developer; not a statement by this register)

[NEW]!>ᵥ_ᵥ<] 300+ Vkei Moe Outfits! 🖤 Discover moe, vkei and gothic outfit inspirations 🖤 Explore outfit combinations designed for avatar styling 🖤 All outfits shown in-game are available through the Roblox inventory 🖤 Hundreds of outfit ideas to try, mix and customize 🖤 Join our community for future updates and in-game content 🖤 Notice 🖤 This experience displays outfits and user-generated content (UGC) 🖤 We do not claim ownership of most UGC items displayed. 🖤 Tags Moe outfits, Vkei outfits, Gothic outfits, Outfit ideas, Matching outfits, Avatar inspiration, Outfit try-on, Hairstyle ideas, Outfit showcase, Fashion experience

Last updated by the developer 26 Mar 2026, 03:57 UTC.

0
playing (measured 11 Aug 2026, 09:04 UTC)
2,160
lifetime visits
100%
liked (7 👍 / 0 👎)
24
favourites (11.1 per 1k visits)
21 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 09:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

6
100,000 R$
7
10,000 R$
5
1,000 R$
4
500 R$
3
100 R$
2
25 R$
8
10 R$
1
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thank you for visiting! · welcome305 · 0.00% win
firstpurchase · other60 · 0.00% win
Saw the creator! · other43 · 0.00% win
spent100robux · other38 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.