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type://six

type://six

A Roblox experience owned by browhywebringthisback.

RoleplayENhorrormonster transformationjumpscares

Description (written by the developer; not a statement by this register)

Controls: Left Alt - Shift-lock Ctrl + K - Monster transformations/Mask rip J - Reaper weapon Ctrl + J - Reaper transformation/Monster transformation Q - Dash Z X C - Element / Vollstandig Moveset T G - Schrift / Element Release Moveset R - Critical N - Inventory/Skill tree M - Meditate P - Emote B - Grip/Eat if Monster V - Carry L - Portals Comma - Toggle map markers M2 + M1 - Purify This game contains jumpscares and flashing lights Console Controls can be found in the Tutorial In-game Full credits in the main menu.

Last updated by the developer 14 Oct 2026, 19:02 UTC.

0
playing (measured 15 Oct 2026, 01:01 UTC)
22,757
lifetime visits
74%
liked (29 👍 / 10 👎)
74
favourites (3.3 per 1k visits)
21 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Oct 2026, 01:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

woah need robux
1,999 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

woah dere buddy · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

74767515 October 2026 — 76 % liked25 October 2026 — 74 % liked15 October 202625 October 2026
2 measurements spanning 10 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 01:2374-2
15 Oct 2026, 01:0376first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.