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AXIOM [Self-Learning AI]

AXIOM [Self-Learning AI]

A Roblox experience owned by Crown City Collective.

SimulatorENAI SimulationChat InteractionExperimental

Description (written by the developer; not a statement by this register)

This isn't your typical Roblox game. Meet AXIOM. It’s a self-learning AI program running entirely inside this game. It starts with zero knowledge. No pre-written scripts, no fake dialogue, and no devs pulling the strings. Every single thing AXIOM says, every weird habit it picks up, and all the logic it uses—it learned purely from players talking to it. Here’s how it works: Type what's on your mind into the "Talk to AXIOM" bar at the bottom of the screen and hit Enter. Axiom reads what you say, records the context, and builds its own brain over time. You can check the built-in Stats and History menus to see how the AI is processing conversations. If it acts weird or says something completely unexpected, it's because it learned it from us. There are no levels to grind, no physical upgrades, and no cash shop. It’s just you, the code, and a raw machine standing in a digital room, trying to figure out how to communicate. What are you going to teach it?

Last updated by the developer 9 Mar 2026, 06:47 UTC.

0
playing (measured 25 Aug 2026, 21:38 UTC)
421
lifetime visits
57%
liked (4 👍 / 3 👎)
6
favourites (14.3 per 1k visits)
21 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
25 Aug 2026, 21:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

BankPass
279 R$
VIP
179 R$
Premium Pass
79 R$
PetCase
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

576058.525 August 2026 — 60 % liked16 September 2026 — 57 % liked25 August 202616 September 2026
2 measurements spanning 21 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–60 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
16 Sept 2026, 00:0257-3
25 Aug 2026, 23:4860first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.