Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Don't Blink

Don't Blink

A Roblox experience owned by RyxStudio.

HorrorENhorrorjumpscarereaction

Description (written by the developer; not a statement by this register)

Do what the title says and don't blink

Last updated by the developer 12 Jul 2026, 02:33 UTC.

0
playing (measured 21 Aug 2026, 13:00 UTC)
1,835
lifetime visits
55%
liked (6 👍 / 5 👎)
11
favourites (6.0 per 1k visits)
21 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 13:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Coins
140 R$
2X EXP
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played For the First Time · welcome177 · 0.00% win
You blinked · other28 · 0.00% win
Level 10 · progression2 · 0.00% win
Donation · other2 · 0.00% win
Level 50 · progression1 · 0.00% win
Level 40 · progression1 · 0.00% win
Level 20 · progression1 · 0.00% win
Level 30 · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

556057.521 August 2026 — 60 % liked31 August 2026 — 55 % liked21 August 202631 August 2026
2 measurements spanning 10 days, net -5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 54–61 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
31 Aug 2026, 13:0155-5
21 Aug 2026, 13:0060first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.