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Strifed [ALPHA]

Strifed [ALPHA]

A Roblox experience owned by Kirameku Development.

Fighting & PvPENclass-based combatcritical franchise inspiredalpha testing

Description (written by the developer; not a statement by this register)

A Class Fighting Game Inspired by the Critical Franchise and Other Fillers. Game is in its testing stages, expect bugs and balance changes. (not to be confused for a clone, stop expecting the same combat) Note that you will die ALOT, this game is not easy. The game is on-hold for a major update [BETA], join our community server to know more! Codes: RELEASE (1K Points!) FREEPOINTS (2k Points) (Must join group and like the game) © 2018 Radiance Interactive LLC All Rights Reserved. © 2022 Kirameku All Rights Reserved.

Last updated by the developer 22 Jul 2026, 03:15 UTC.

0
playing (measured 11 Aug 2026, 00:08 UTC)
47,627
lifetime visits
86%
liked (1,612 👍 / 258 👎)
2,525
favourites (53.0 per 1k visits)
21 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

MEGA DONATION
10,000 R$
Donation
1,000 R$
2x Gold Pass
399 R$
Class Early Access
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Alpha Tester · other26,958 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8615 August 2026 — 86 % liked25 August 2026 — 86 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 18:3886no change
15 Aug 2026, 18:3386first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.