[UPD] Marco Polo 🔊
A Roblox experience owned by Auditory Arts.
Social & hangoutENstealth-audiohide-and-seektrading
Description (written by the developer; not a statement by this register)
🧠 Welcome to Marco Polo. A stealth-audio based competitive hunter-versus-higher strategy game throwing players into intense round-based hide-and-seek type gameplay. ✨ Earn cash each round for surviving the hunter and spend it on a wide range of cosmetics to express yourself throughout the experience. 💥 Featuring a robust no-dupe trading and item rarity system to provide endless gameplay to experience and a strong progression system. Controls; F = Polo W,A,S,D = General Controls Walk into the Polo users to win! Credits to: Faithincrypto - Founder, Project Lead WeirdlyTactical - Project Founder, Animation, Concept, Environmental Design V4innnnn - Lead Developer, Head Scripter, Frontend, Backend Vanyils - UI Designer ⚠️ WARNING: Cheating/Exploiting/Crossteaming and coin farming are strictly prohibited and will result in a wipe of skins or a permanent ban❗❗❗
Last updated by the developer 8 Aug 2026, 19:16 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 00:03 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 25 Aug 2026, 08:31 | 70 | no change |
| 15 Aug 2026, 08:23 | 70 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.