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[UPD] Marco Polo 🔊

[UPD] Marco Polo 🔊

A Roblox experience owned by Auditory Arts.

Social & hangoutENstealth-audiohide-and-seektrading

Description (written by the developer; not a statement by this register)

🧠 Welcome to Marco Polo. A stealth-audio based competitive hunter-versus-higher strategy game throwing players into intense round-based hide-and-seek type gameplay. ✨ Earn cash each round for surviving the hunter and spend it on a wide range of cosmetics to express yourself throughout the experience. 💥 Featuring a robust no-dupe trading and item rarity system to provide endless gameplay to experience and a strong progression system. Controls; F = Polo W,A,S,D = General Controls Walk into the Polo users to win! Credits to: Faithincrypto - Founder, Project Lead WeirdlyTactical - Project Founder, Animation, Concept, Environmental Design V4innnnn - Lead Developer, Head Scripter, Frontend, Backend Vanyils - UI Designer ⚠️ WARNING: Cheating/Exploiting/Crossteaming and coin farming are strictly prohibited and will result in a wipe of skins or a permanent ban❗❗❗

Last updated by the developer 8 Aug 2026, 19:16 UTC.

0
playing (measured 11 Aug 2026, 00:03 UTC)
134,323
lifetime visits
60%
liked (73 👍 / 49 👎)
5,777
favourites (43.0 per 1k visits)
21 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Coins
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome58,741 · 0.00% win
Complete the Tutorial · welcome14,971 · 0.00% win
Win as Polo · progression10,242 · 0.00% win
Win as Marco · progression7,667 · 0.00% win
Beat the Obby · progression2,152 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

60706515 August 2026 — 70 % liked25 August 2026 — 70 % liked4 September 2026 — 69 % liked4 October 2026 — 70 % liked24 October 2026 — 60 % liked15 August 202624 October 2026
5 measurements spanning 70 days, net -10. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 59–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 12:5360-10
4 Oct 2026, 12:5170+1
4 Sept 2026, 10:0169-1
25 Aug 2026, 08:3170no change
15 Aug 2026, 08:2370first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.