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Jetpack Escape for Brainrots! πŸš€

Jetpack Escape for Brainrots! πŸš€

A Roblox experience owned by One Tap Win.

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Jetpack Escape for Brainrots! πŸš€ is an obby experience created on 2026-02-21. It has accumulated 1,715,963 lifetime visits and 108,776 favorites. The game holds a 97% like percentage. Currently, zero users are playing. The description mentions jetpacks, fuel upgrades, and offline earnings.

Description (written by the developer; not a statement by this register)

Welcome to Jetpack for Brainrots! πŸš€ Fly jetpack. Upgrade fuel. Don't fall in lava! Collect Brainrots to earn cash πŸ’° Use money to buy more speed & fuel πŸ’¨ Don't hit the lava waves or pits! ☒️ Upgrade your base and Brainrots! πŸ—οΈ Your Brainrots earn cash OFFLINE, while you sleep! πŸ’€ Like the game for more updates and a FREE LEGENDARY BRAINROT πŸ‘ (Limited) Tung Tung Tung Sahur found a jetpack and escaped to the moon, somehow??

Last updated by the developer 14 Mar 2026, 16:16 UTC.

0
playing (measured 10 Aug 2026, 14:37 UTC)
1,715,963
lifetime visits
97%
liked (5,461 πŸ‘ / 163 πŸ‘Ž)
109,272
favourites (63.7 per 1k visits)
21 February 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:371first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Infinite Jetpack Fuel
745 R$
2x Speed Boost
125 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

πŸš€ Welcome to Jetpack Escape for Brainrots! Β· welcome831,911 Β· 100.0% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9714 August 2026 β€” 97 % liked24 August 2026 β€” 97 % liked3 September 2026 β€” 97 % liked13 September 2026 β€” 97 % liked23 September 2026 β€” 97 % liked23 October 2026 β€” 97 % liked14 August 202623 October 2026
6 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 13:4597no change
23 Sept 2026, 13:3697no change
13 Sept 2026, 13:3297no change
3 Sept 2026, 13:2397no change
24 Aug 2026, 11:0297no change
14 Aug 2026, 11:0197first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.