[EMOTES!] Evil Qub [Beta]
A Roblox experience owned by Evil CUBE company.
HorrorENhorror survivalasymmetrical multiplayerbeta test
Description (written by the developer; not a statement by this register)
Game still in beta stage, there might be bugs or game breaking mechanics(i hope not). New codes: EMOTES! for 95 QubZ! NEW* WILDWEST for 75 QubZ! SORRYFORDELAY for 250 QubZ! SORRYFORDELAY2 for 250 QubZ! Join discord server for sneak peaks, game info and new codes! Warning: Flashing lights, blood, loud noises. Evil Qub is game where 9 survivors should face 1 Evil Qube. Main survivors goal is to survive and Qub's goal is... eat. Inspired by MurDurr, orange the killer, you vs homer Credits to games/else bcuz we used some sounds out of it: Uma musume, Ultrakill, Roblox Developer Hub(took some themes from it), Limbus Company, Roblox, Lobotomy Corporation, FNAF, Tom and Jerry, Minecraft, Maxwell cat, OMFG(on yt), Devil May Cry series, CapCom, and any else (sorry forgot some). Tags: Horror, Asym, Scary, Escape, Survival, Evil Cube, Emojis, Forsaken, Gubby, Retro, Qub, Retro, Retro Studio, Classic, 2016 , 2017, Roblox, Retro Roblox, Evil Qub, 2012, DMC, Limbus, Minecraft.
Last updated by the developer 27 Mar 2026, 00:24 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 23 Aug 2026, 06:15 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.