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[FREE TITLE + VIP] NEW ASCENSUS OBSTACLE

[FREE TITLE + VIP] NEW ASCENSUS OBSTACLE

A Roblox experience owned by Sahabat DYLOM.

ObbyIDobstacle coursefloating islandscheckpoint

Description (written by the developer; not a statement by this register)

🌌 MOUNT DYLOM 🌌 🏔️ 21 CHECKPOINTS Selamat datang di Mount Dylom, sebuah petualangan bertema Floating Kingdom yang menghadirkan pemandangan pulau-pulau melayang, kerajaan di atas awan, dan suasana magis yang memanjakan mata. ✨ FITUR MAP 📈 Difficulty : 70% 🏔️ 2 Summit Available • Normal Summit • Dragon Summit 🐉 • Free Title • Free Avatar 🎵 Gamepass Available • VIP + Boombox • Boombox Only 📸 Banyak Spot Foto Estetik ⚡ No Delay 🌱 Beginner Friendly Nikmati perjalanan menuju puncak sambil menjelajahi dunia terapung yang penuh keindahan. Taklukkan setiap checkpoint dan buktikan bahwa kamu mampu mencapai Dragon Summit! 🔥 Apakah kamu siap menaklukkan Mount Dylom?

Last updated by the developer 7 Oct 2026, 02:54 UTC.

0
playing (measured 7 Oct 2026, 06:30 UTC)
2,558
lifetime visits
84%
liked (49 👍 / 9 👎)
10
favourites (3.9 per 1k visits)
21 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

012 August 2026 — 0 players7 October 2026 — 0 players12 August 20267 October 2026
2 measurements spanning 56 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
7 Oct 2026, 06:300no change
12 Aug 2026, 05:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP + Boombox + Chat Tag
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

MOUNT DYLOM · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

83878518 August 2026 — 83 % liked8 October 2026 — 87 % liked18 October 2026 — 87 % liked28 October 2026 — 84 % liked8418 August 202628 October 2026
4 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Oct 2026, 05:5284-3
18 Oct 2026, 05:5287no change
8 Oct 2026, 05:5187+4
18 Aug 2026, 22:2183first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.