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[๐Ÿ˜Š ] Meowl Happy Story

[๐Ÿ˜Š ] Meowl Happy Story

A Roblox experience owned by Elian Productions.

Last updated by the developer 5 Jun 2026, 15:49 UTC.

0
playing (measured 11 Aug 2026, 15:45 UTC)
5,531
lifetime visits
88%
liked (46 ๐Ÿ‘ / 6 ๐Ÿ‘Ž)
44
favourites (8.0 per 1k visits)
21 February 2026
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 15:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization โ€” game passes

donate 1000
1,000 R$
donate 100
100 R$
donate 50
50 R$
donate 20
20 R$
donate 10
10 R$
donate 5
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโ€™t publicly listable.

Like ratio over time

Growth

888988.517 August 2026 โ€” 89 % liked27 August 2026 โ€” 88 % liked17 August 202627 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between โ€” snapshots are recorded only when a count changes, so gaps mean โ€œno change observedโ€, never โ€œinterpolatedโ€. The vertical axis spans 88โ€“89 and does not start at zero.
Measurement log โ€” every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 20:5288-1
17 Aug 2026, 20:4789first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdโ€™s goodwill.