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[NEW! πŸ”₯] Clicking Simulator

[NEW! πŸ”₯] Clicking Simulator

A Roblox experience owned by 15/50.

Clicker & idleENclickeridletycoon

Description (written by the developer; not a statement by this register)

The best clicker game on the market 🏭 Buy & upgrade machines to boost production ⚑ Stack multipliers and snowball your income πŸ‘† Fast clicking = instant gains πŸ”„ Rebirth for permanent boosts and bigger runs 🎯 Daily quests with rotating rewards πŸ† Achievements that pay BIG ⭐ Premium players earn bonus production 🎟️ Code: RELEASE for free rewards πŸ‘₯ Join the group for a PERMANENT 10% production boost Can you build the ultimate brainrot empire? πŸ§ πŸ’€ Regular updates. Fresh codes. More chaos. #Brainrot #Factory #Tycoon #AFK #Clicker #Rebirth #Idle #Quests #Achievements #Codes #Premium

Last updated by the developer 29 May 2026, 19:23 UTC.

0
playing (measured 23 Aug 2026, 06:04 UTC)
3,399
lifetime visits
46%
liked (6 πŸ‘ / 7 πŸ‘Ž)
14
favourites (4.1 per 1k visits)
21 February 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
23 Aug 2026, 06:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

OP Pack
1,999 R$
3x Egg Hatch
499 R$
2x Rebirths
499 R$
Auto Hatch
399 R$
2x Hatch Speed
249 R$
VIP Pass
249 R$
Fast Machines
199 R$
Auto Clicker
149 R$
2x Earnings
99 R$
Auto Rebirth
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! Β· welcome2,466 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.