Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Slapper King! [Pets!]

Slapper King! [Pets!]

A Roblox experience owned by Slapper Community.

Fighting & PvPENslap mechaniclast one standingpet system

Description (written by the developer; not a statement by this register)

This is a game that I really enjoy! I hope you guys enjoy it as much as I do! This is really fun because you can slap people, fling people of the map, kill people, and lastly, WIN! The point of the game is to fling players off the map or kill them and be the last one standing! I hope you guys enjoy and if you do show that by liking the game and if you want, follow me on Roblox! It will really help. Anyways, if you got this far into reading this, Join the game, have some fun! Thanks! (: How to play: Go in a lobby queue Slap people Be the last one standing WIN Get coins Buy more slaps Repeat!

Last updated by the developer 8 Aug 2026, 14:27 UTC.

0
playing (measured 27 Aug 2026, 22:21 UTC)
483
lifetime visits
58%
liked (7 👍 / 5 👎)
3
favourites (6.2 per 1k visits)
21 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
27 Aug 2026, 22:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Da RainbowSlapHand! O:
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Slapper King! · welcome73 · 0.00% win
First 1k players! · welcome13 · 0.00% win
Get your first win! · progression9 · 0.00% win
You met the owner! · welcome6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.