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Time Machine 5: The branch paradox

Time Machine 5: The branch paradox

A Roblox experience owned by The Noobian Society.

AdventureENtime travelbranching realitiessimulation

Description (written by the developer; not a statement by this register)

-- EPILEPSY WARNING -- The ability to explore different points in time and space. Unlike Time Machine 4, this includes branched realities. Players being annoying? Go to another reality! More: This is is the fifth iteration of Time Machine! Is it the best? Well, that's for you to decide! This series of games was inspired by a game called Time Travel by zakblak20. I hope this game gets popular one day.

Last updated by the developer 23 Jul 2026, 23:53 UTC.

0
playing (measured 11 Aug 2026, 07:21 UTC)
4,657
lifetime visits
95%
liked (18 👍 / 1 👎)
42
favourites (9.0 per 1k visits)
21 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 07:210first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Out of range · other111 · 0.00% win
PARADOX · secret71 · 0.00% win
Cognitive instability · other12 · 0.00% win
Visual corruption. · secret8 · 50.0% win
Unauthorized access · other6 · 0.00% win
Wake up · welcome5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

949594.518 August 2026 — 94 % liked28 August 2026 — 94 % liked17 September 2026 — 95 % liked18 August 202617 September 2026
3 measurements spanning 30 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
17 Sept 2026, 00:3595+1
28 Aug 2026, 00:2094no change
18 Aug 2026, 00:1994first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.