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Reach for Brainrots!

Reach for Brainrots!

A Roblox experience owned by 8XP.

ObbyENobstacleclickermeme

Reach for Brainrots! is an obby experience created on 2026-02-21. It has recorded 1,712,553 lifetime visits and 107,303 favorites. Currently, 12 users are playing. The experience holds a 94% like percentage. The game involves climbing walls, avoiding obstacles, and collecting items to earn currency for upgrades.

Description (written by the developer; not a statement by this register)

Welcome to Reach for Brainrots! 1. Climb walls and reach for the best brainrots! 🧗‍♂️ 2. Dodge the kill blocks to climb higher! ⚡ 3. Bring brainrots to your base to collect money! 💸 4. Upgrade your speed and stamina to progress further! 🚀 Don't forget that your brainrots earn money offline while you asleep! 😴 Help us out by smashing the like button! 👍

Last updated by the developer 9 Aug 2026, 15:11 UTC.

12
playing (measured 10 Aug 2026, 15:00 UTC)
1,712,553
lifetime visits
94%
liked (3,512 👍 / 213 👎)
111,966
favourites (65.4 per 1k visits)
21 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:005first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Speed! [-80%!]
199 R$
VIP [OP!]
149 R$
2x Money! [-90%]
99 R$
Collect All Money [PERMAMENT!]
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9414 August 2026 — 94 % liked24 August 2026 — 94 % liked3 September 2026 — 94 % liked13 September 2026 — 94 % liked23 September 2026 — 94 % liked3 October 2026 — 94 % liked13 October 2026 — 94 % liked23 October 2026 — 94 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 13:4694no change
13 Oct 2026, 13:4594no change
3 Oct 2026, 13:3894no change
23 Sept 2026, 13:3794no change
13 Sept 2026, 13:3294no change
3 Sept 2026, 13:3094no change
24 Aug 2026, 11:0494no change
14 Aug 2026, 11:0394first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.