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Reach for Brainrots!

Reach for Brainrots!

A Roblox experience owned by 8XP.

ObbyENobstacleclickermeme

Reach for Brainrots! is an obby experience created on 2026-02-21. It has recorded 1,712,553 lifetime visits and 107,303 favorites. Currently, 12 users are playing. The experience holds a 94% like percentage. The game involves climbing walls, avoiding obstacles, and collecting items to earn currency for upgrades.

Description (written by the developer; not a statement by this register)

Welcome to Reach for Brainrots! 1. Climb walls and reach for the best brainrots! 🧗‍♂️ 2. Dodge the kill blocks to climb higher! ⚡ 3. Bring brainrots to your base to collect money! 💸 4. Upgrade your speed and stamina to progress further! 🚀 Don't forget that your brainrots earn money offline while you asleep! 😴 Help us out by smashing the like button! 👍

Last updated by the developer 9 Aug 2026, 15:11 UTC.

12
playing (measured 10 Aug 2026, 15:00 UTC)
1,712,553
lifetime visits
94%
liked (3,512 👍 / 213 👎)
111,966
favourites (65.4 per 1k visits)
21 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:005first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Speed! [-80%!]
199 R$
VIP [OP!]
149 R$
2x Money! [-90%]
99 R$
Collect All Money [PERMAMENT!]
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9414 August 2026 — 94 % liked24 August 2026 — 94 % liked3 September 2026 — 94 % liked13 September 2026 — 94 % liked23 September 2026 — 94 % liked3 October 2026 — 94 % liked13 October 2026 — 94 % liked23 October 2026 — 94 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 13:4694no change
13 Oct 2026, 13:4594no change
3 Oct 2026, 13:3894no change
23 Sept 2026, 13:3794no change
13 Sept 2026, 13:3294no change
3 Sept 2026, 13:3094no change
24 Aug 2026, 11:0494no change
14 Aug 2026, 11:0394first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.