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❄️Escape COLD For Brainrots❄️

❄️Escape COLD For Brainrots❄️

A Roblox experience owned by W3LL Studios.

AdventureENescape roomhorrorpuzzle

Description (written by the developer; not a statement by this register)

Can you escape the cold before it consumes you? ❄️ Survive, think fast, and outplay the unknown in a chilling escape experience built for true brainrots. 🧩 Solve puzzles to unlock new areas 🏃 Escape intense and unpredictable situations 🔦 Discover secrets hidden in the cold 🧠 Test your logic, speed, and decision-making 💡 Easy to start, challenging to survive 🎮 Perfect for escape room & horror fans 🎮 Available on Desktop, Mobile, Tablet & Console 💜 Like & follow to stay updated on release! ⚠️ This game is in development — features may change before launch Stay sharp. Stay warm. ESCAPE THE COLD. ❄️🚪

Last updated by the developer 6 May 2026, 01:00 UTC.

0
playing (measured 11 Aug 2026, 06:07 UTC)
139,722
lifetime visits
93%
liked (666 👍 / 54 👎)
10,626
favourites (76.1 per 1k visits)
21 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 06:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

OWNER PANEL
500 R$
Freeze Super Slow
249 R$
Super Speed Boost
249 R$
2x Money
199 R$
Freeze Slow
179 R$
Speed Boost
129 R$
VIP
99 R$
Pro Pack [OP]
49 R$
Starter Pack
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9315 August 2026 — 93 % liked25 August 2026 — 93 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 08:0693no change
15 Aug 2026, 08:0593first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.